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Man Of Medan Quick Time Events

Man of Medan Best Endings: How to save all characters, or kill them all off

It's going to be a long, stormy night for those aboard the Duke of Milan.

Artwork for the Man of Medan instalment in The Dark Pictures Anthology; a map is shown with a skull over it, and Conrad's face can be seen inside of the skull.

The Nighttime Pictures Anthology is total of gory twists and turns, and Homo of Medan is no exception. The horror title plays out near similar an interactive moving-picture show, and it's your responsibility to save the crew and go on everyone alive… or kill them off. The choice is entirely yours, and that's the magic (only besides the catch) of these games.

Accept a peek at the Curator's Cut trailer for Man of Medan if you haven't already.

Man of Medan is the first game of eight in the Anthology, and takes place on a boat - Duke of Milan - in the middle of the South Pacific Bounding main. The four college students aboard and the captain are in hot pursuit of a ruined WWII shipping, however, as is to be expected, things plow a tad awry when the group encounter pirates and a mysteriously ruined ship.

Equally is often the case with Supermassive Games, it can be difficult to distinguish what is the 'right' action to choose in Man of Medan. Whether your goal is to achieve That'south Something, I Suppose by saving everyone, or Not a Sole Survivor by slaughtering everyone, nosotros've got you covered in this guide to Human being of Medan's best endings.

As ever, I've tried to limit the amount of spoilers as much as possible so that you tin enjoy the game while following this guide. Even so, considering this is a guide to keeping everyone alive or killing them off in Man of Medan, please take caution of spoilers below.

  • Events to be prepared for in Man of Medan
  • How to save all characters in Man of Medan Act ane
  • How to save all characters in Human being of Medan Act 2
  • How to save all characters in Homo of Medan Act iii
  • How to kill off all characters in Man of Medan

Events to be prepared for in Human being of Medan

As you lot stride onto the Duke of Milan, it's worth preparing for the events that you'll face throughout Man of Medan.

  • Choices - You'll ofttimes need to make choices regarding what you wish to practise side by side. This could exist the choice between taking a weapon or leaving information technology, and then forth.
  • Dialogue Decisions - Dialogue can influence relationships, and in some cases, events. You'll want to choose these carefully, or say nothing at all.
  • QTEs - Homo of Medan is packed with Quick Time Events. This normally requires pressing a push that appears on the screen inside a strict time limit. In some cases, y'all may have to button mash.
  • Keep Calm - This effect requires you to follow a pulse rate shown on screen. You volition need to press your button with the beats until it is condom again.
  • Secrets - There are 50 secrets to be discovered in Man of Medan. These can reveal time to come events and help with conclusion-making.
Man of Medan's main characters sit on the boat, Duke of Milan, talking; from left to right they are Brad, Julia, Alex, Fliss, and Conrad.
Volition you go on them alive, or guarantee them an untimely death?

How to relieve all characters in Human being of Medan - Everyone Lives

This is perhaps the run that most players volition aim for. I say nigh, because I know a few as well many people who love to endeavor and trigger the ultimate gore fest in these games.

In Man of Medan, at that place are five characters you'll have to focus on keeping alive. These are Fliss, Julia, Alex, and Brad, and Conrad. It's as well worth noting that while not a main character, there is one pirate you can keep alive. We'll speak more on this after.

Information technology'southward also pretty important that whenever faced with a QTE in Homo of Medan, you don't miss information technology. Missing these tin can exist the difference betwixt life and expiry, and given the game'south auto-save characteristic, there's no going back unless you wish to start over!

Human action 1

Prologue: Chinese Market

Your actions in the prologue do not influence the rest of the game whatever, and the deportment in the scene besides cannot be altered. With that being said, cull whichever dialogue options yous want here, and don't be worried virtually the QTE in this scene either.

Chapter 1: The Duke

First scene: Brad

  • Exist resentful, uneasy, empathetic, then sentimental towards Alex.
  • Be relaxed and gloomy towards Conrad.

Chapter ii: Wreck

Commencement scene: Alex

  • Be interested in and supportive of Julia.
  • Pick upwards Fliss' ID.
  • Exist polite, cocky-bodacious, and belligerent towards Fliss.
  • Be sympathetic towards Brad.
  • Collaborate with the rebreather item.
  • Be playful towards Julia and Conrad.

Chapter 3: Dive

This is a short scene with no choices, dialogue decisions, or QTEs. Sit down back and relax… for a infinitesimal.

Affiliate 4: Uninvited Guests

First scene: Julia

  • Be relaxed and subdued towards Conrad.
  • Be beholden, relaxed, playful, then romantic towards Conrad.
  • In Brad'south room, exist sympathetic, concerned, and curious towards him.
  • Go to the steering bike of the gunkhole and interact with the controls beside it.

Side by side scene: Fliss

  • Say nothing to Conrad, then be worried towards him twice.

Side by side scene: Julia

  • Gear up for a simple QTE.
  • Interact with the tube.
  • Be concerned towards Alex.
  • Open the door to the cockpit.
  • Be astounded and loving towards Alex.
  • Be cautious and reluctant towards Alex.
  • Be anxious towards the residuum of the crew.
Julia is diving underwater in Man of Medan, choosing whether to be flippant or concerned.
Peradventure it is kind of unsafe... If but Julia knew.

Chapter five: Ghost Story

Showtime scene: Julia

  • Exist cheerful, sentimental, reassuring, and adoring towards Alex.
  • When yous walk in on Conrad and Fliss, say aught.
  • While gratuitous roaming, yous can take the document from Alex'due south suitcase. If you wait also long, he'll collect it himself. This makes no difference.
  • Be apologetic towards Fliss.
  • Be supportive towards Brad.
  • Say zippo to Brad, twice in a row.
  • Be beholden towards Brad.

Chapter six: Intrusion

Outset scene: Conrad

  • Prepare for a uncomplicated QTE.
  • Ungag Fliss and Alex in whatsoever guild.
  • Investigate, and prepare for a elementary QTE.
  • Be flippant, agitated, and then compliant with Olson.
  • Be uneasy and concerned towards Alex.
  • Exist belligerent towards Alex and Julia.
  • Practice nothing. Julia will then come and break the window.

Next scene: Conrad

  • A go along calm QTE follows. Fail this one on purpose.
  • A QTE will now follow. Exercise not miss this!
  • Say null.
These QTEs will keep you on your toes.

Chapter 7: Storm

Kickoff scene: Fliss

  • Exist reassuring and then enraged.
  • A unproblematic QTE follows.
  • Be defiant and and so say cipher.
  • Consummate two QTE's, then aid the others.
  • Complete one more QTE, and finish off the Deed with some optimism.

Act 2

Chapter 1: Abased Ship

Start scene: Conrad

Here, Conrad just navigates the ship as ordered until they're locked in a room.

Affiliate 2: Trapped

First scene: Conrad

  • Be puzzled and approving towards Alex.
  • Be curious towards the group.
  • Be uneasy towards Alex.
  • Exist optimistic and aggrieved towards Alex and the others.
  • Interact with the chiffonier in front of the vent to motility information technology.
  • Wander effectually briefly while Alex works on getting the vent opened, so collaborate with him.
  • Be confident towards the grouping.
  • Cull to distract the fishermen/pirates.
  • Choose to replace the vent rather than hiding.

Chapter 3: An Escape

First scene: Conrad

  • Continue following the others forth the corridor.
  • Be reluctant towards Fliss.
  • Warn Fliss. Fliss will so be captured hither, and there'due south no way to forbid it.

Chapter 4: Caskets

First scene: Alex

  • Follow the others through the corridors until you reach the kitchen.
  • Don't pick up the kitchen knife.
  • Interact with the cupboard in the middle of the kitchen.
  • Exist truthful with Julia, and continue through the rooms until a short cutscene is triggered.
  • Be worried and supportive of Julia.
  • In the next room, interact with each coffin. Ane coffin will come up with a dialogue conclusion - choose to act shocked.
  • Head into the following medical room, so you tin can exit.

Chapter five: Danny

First scene: Fliss

  • Follow the corridors with Danny (the pirate with you).
  • Much of this scene plays out without needing to do anything. After the cutscene in which Danny disappears, collect his flashlight.
  • Go back the way yous just came, and head left.
  • Collaborate with the grated door to the correct and complete a simple QTE to open information technology.
  • Continue on until you push reach an expanse full of cargo.
  • Do not selection up the pocketknife on a corpse in this room.
  • Leave the area.

Chapter 6: Finding Friends

Starting time scene: Brad

  • After the cutscene, head along the catwalk until y'all accomplish a door to go through.
  • Become upstairs and into the corridor, and then into the first room on the right with the corpses.
  • Head through the room of corpses and into the locker room.
  • Interact with the locker on the right twice and collect the Gas Mask.
  • If you go into the bathroom and walk by the toilets, you volition need to complete a keep calm QTE.
  • Go into the side by side room and push the wooden box, so you lot tin climb over the wall.
  • Explore the room and do not selection up the wrench.
  • When you come to a broken ledge, interact with information technology, and drib down.
A corpse on the ghost ship in Man of Medan can be seen with its mouth open.
The ghostly ruined ship is full of corpses, simply they're the least of your bug.

Chapter 7: Ritual

First scene: Fliss

  • Follow the corridor until yous reach the hostile ghosts. You volition need to complete ii uncomplicated QTE's but failing this will non impact your run.
  • You will next be in the ballroom. It's worth noting that once you lot're in here, a timer starts. One time the timer is upwards, the side by side cutscene is triggered. There are multiple collectibles in the area, but prioritise getting the essentials washed showtime to avert annihilation turning awry.
  • Go into the room to the correct of the phase at the dorsum of the room and pull the lever.
  • Now, get backstage and past the coffin, then caput exterior for some fresh air.
  • Once inside again, if you want to grab collectibles, now is the time to practise it.
  • The adjacent cutscene will eventually trigger after a bit of wandering, with Brad tumbling down in a coffin.
  • Be approving towards Brad.

Chapter 8: Pressure

First scene: Fliss

  • Follow the path until you attain a room, climb upward when prompted to do so.
  • Interact with the shovel on the floor.
  • Collaborate with the broken ladder and the hatch on the floor.
  • Go and speak to Brad.
  • Say nothing, and Brad volition climb downward.
  • Walk around, and eventually a cutscene will before long be triggered.
  • When the water begins to rising, cull to search.
  • Blast the hinge twice.

Chapter ix: Plunged

Commencement scene: Julia

  • Swim around the transport until a small cutscene occurs.
  • Be frantic towards Alex.

Affiliate 10: Glamor Girl

First scene: Conrad

  • After the cutscene, go into the room at the end of the corridor and interact with the candlestick.
  • Go into the bathroom and collaborate with the door on the left.
  • Get back into the other room and pick up the candlestick again.
  • While using it on the door, consummate a simple QTE.
  • Two more than QTEs will follow equally the chase scene unfolds.
  • When Conrad is in the room of floating matter, you will need to complete two more than QTEs to advance.
  • Afterward closing the door behind you, gear up for three consecutive QTEs while jumping across the platforms.
  • Run, instead of hiding.
  • While climbing the ladder, in that location are three more QTEs.
  • Confront, do not bound.

Chapter eleven: Revenge

Kickoff scene: Julia

  • While running, complete 3 elementary QTEs.
  • Jump.
  • Complete 2 more than QTEs while jumping.
  • Cull to keep going.
  • Consummate ane more QTE when Julia is grabbed.

Act three

Chapter 1: Open Deck

This chapter sets the scene for Act 3, and features some discussion between the group. You will have to make four dialogue decisions hither, simply none of these take a wider impact on the rest of the game.

First scene: Julia

Exist baffled towards the others.

Adjacent scene: Alex

  • Explore the deck, and collaborate with the ledge to brand your way up to the second level of the deck.
It feels like you don't see all that much of Julia in Man of Medan.

Chapter ii: Distress Betoken

First scene: Alex

  • At the top here, go upwards the stairs.
  • Eventually, at the finish of the catwalk, at that place's a door to collaborate with (Julia faces information technology). Consummate a QTE to open it.
  • If you want to grab collectibles, grab them first, and then become back to interact with the radio. If you lot go too shut to the radio (in the second room through the prior door, with a corpse at the desk-bound), a cutscene will trigger, and y'all won't be able to go dorsum for whatsoever items.
  • Say nothing. This might seem redundant, just if you speak, the war machine turn up and will either imprison everyone or kill them for knowing of the authorities secrets surrounding Manchurian Gold.
  • Be encouraging of Brad.

Affiliate iii: Depths

First scene: Brad

  • Be hopeful towards Alex.
  • Go along going along the corridor until you reach a ladder. Go down it.
  • Go through the engine room and find the power switch in the right corner. Don't use the power switch, as we don't want the radio on and for the military to notice the group.
  • Be concerned with Julia.
  • In the adjacent room, collaborate with the rebreather.
  • Be assertive towards Julia.
  • A cutscene volition occur involving the pirates, y'all'll need to consummate a keep calm QTE during it.
  • When Olson returns, choose to inspect.

Affiliate 4: Junior

Offset scene: Brad

  • Consummate the proceed calm QTE.
  • Be assertive towards Julia.
  • Consummate a second keep calm QTE.
  • Be curious, worried, and desperate towards Inferior.
  • Grab the pistol.

Chapter 5: Matters of the Heart

First scene: Alex

  • Complete a keep at-home QTE every bit Olson appears.
  • When jumping over the floor, complete iii simple QTEs.
  • Go down the corridor, left, and into the room along here.
  • You'll observe Olson, interact with the rats once.
  • Interact with the rats a second fourth dimension and prepare for iii consecutive QTEs.
  • When Alex sees the enemy in the side by side room over, there volition be another QTE to assail - do non assail and let information technology fourth dimension out.
  • A rat will emerge from… I won't say where. Information technology's gross. A QTE volition appear after - exercise not attack and permit this time out once again.

A cutscene volition follow one time Fliss appears, and that marks the stop of Homo of Medan. If you successfully managed to keep everyone alive up until this signal, well done. It isn't easy!

The Duke of Milan boat is shown at the end of the dock, with a sunset overhead, in Man of Medan.
We can safely say that this grouping won't be jumping onto another boat anytime soon.

How to kill off all characters in Human of Medan - Anybody Dies

You've achieved That's Something, I Suppose, so at present information technology's fourth dimension to get Not a Sole Survivor. Fortunately, information technology's pretty easy to accidentally kill everyone off, but if you're looking to become it washed quickly as possible, here are some key moments that are crucial to killing each member of the group (or all of them in one go!).

How to kill Fliss in Man of Medan

  • If Brad picks up the wrench early on in the game, and doesn't pick upward the gas mask, Fliss sees him crazed during Act ii, Chapter 7: Ritual. If yous do not miss his attacks, he'll kill Fliss.
  • During Act 2, Chapter 8: Pressure level, send Fliss downwards through the vent instead of Brad and tell him to blast the lock instead of the hinge. This will outcome in her drowning.
  • If you lot assail the animate being equally Alex during Act 3, Chapter v: Matters of the Heart, he will instead be stabbing Fliss.

How to impale Conrad in Man of Medan

  • During Act 1, Chapter 6: Intrusion, Conrad is confronted by Olson when trying to escape. If he fails the multiple QTEs here, Olson volition shoot and kill him.
  • During Human activity 2, Affiliate vi: An Escape, if Conrad gets the opportunity to escape on the speedboat, he tin (and he'll live). Mess up the QTE that occurs and Olson will shoot him.
  • During Act 2, Affiliate ten: Glamor Girl, if Conrad fails the QTEs while jumping over the gaps in the flooring, he'll dice.
Conrad lies on the floor injured, with a black eye, in Man of Medan.
Considering how annoying Conrad can be, killing him off should experience like shooting fish in a barrel enough.

How to kill Alex in Man of Medan

  • During Act 2, Affiliate 11: Revenge, if Julia attempts to fight the creature, cull to hibernate, and and then fails the post-obit QTEs, both Julia and Brad will air current up dead.
  • If Alex picks up the knife from the kitchen before in the game, he can use it during Deed iii, Chapter 5: Matters of the Heart. When Alex sees a rat emerge from his tum, he can stab it, which results in him killing himself. Yikes.

How to kill Brad in Man of Medan

  • During Human action ii, Chapter 8: Pressure, send Brad downward through the vent instead of Fliss, and choose to endeavour and blast the lock instead of the hinge. This will result in him drowning.
  • If Fliss collects the knife from the cargo concord, allow the timer run out in the ballroom before doing annihilation during Act 2, Chapter 7: Ritual, she'll see Brad as a demon and stab him.

How to impale Julia in Man of Medan

  • During Act two, Chapter 11: Revenge, if Julia attempts to fight the animal, hides, and then fails the following QTEs, she volition be killed by it.
  • During Deed 3, Affiliate 4: Inferior, if you lot dubiety Junior's claims that the mist is making things come alive, he will get reckless and accidentally shoot Julia.

How to kill everyone in Human being of Medan

  • During Act iii, Chapter 2: Distress Indicate, you can utilise the radio to give your coordinates to the armed forces. Then, during Chapter 3: Depths, turn on the power rather than leaving information technology off. If yous have gathered plenty collectibles to have substantial noesis virtually the ship and Manchurian Gilt, the armed forces volition later shoot everyone on sight. Fun.

That's it for Man of Medan! If you enjoyed your time with the commencement instalment of The Dark Pictures Album, be sure to try Trivial Hope and House of Ashes too. The fourth title - The Devil in Me - is on its way, too.

However, if you want a more in-depth experience, I recommend taking a look at our review of The Quarry, some other title from Supermassive Games that is separate from the Anthology!

Source: https://www.vg247.com/man-of-medan-best-endings

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